module('luaconfig')
objects.MasterGremlin = {
    class = 'MasterGremlin',
    config = {
       -- bow = 0  --  近战
       -- bow = 1  --  远程
       name = 'MasterGremlin',
       hexSize = 1,
       canFly = false,
       shots = 0,
       bow = 1,
       slot = 8,
       maxhp = 4,
       hp = 4,
       maxattack = 4,
       attack = 4,
       maxdamage = 2,
       mindamage = 1,
       defense = 4,
       speed =5,
    },
}

objects.ObsidianGargoyle = {
        class = 'ObsidianGargoyle',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'ObsidianGargoyle',
	        hexsize = 1,
            canFly = true,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 16,
            hp = 16,
            maxattack = 7,
            attack = 7,
            maxdamage = 3,
            mindamage = 2,
            defense = 7,
            speed = 9,
        },
}

objects.IronGolem = {
        class = 'IronGolem',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'IronGolem',
	        hexsize = 1,
            canFly = false,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 35,
            hp = 35,
            maxattack = 9,
            attack = 9,
            maxdamage = 5,
            mindamage = 4,
            defense = 10,
            speed = 5,
        },
}

objects.ArchMage = {
        class = 'ArchMage',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'ArchMage',
	        hexsize = 1,
            canFly = false,
			shots = 0,
            bow = 1,
            slot = 24,
            maxhp = 30,
            hp = 30,
            maxattack = 12,
            attack = 12,
            maxdamage = 9,
            mindamage = 7,
            defense = 9,
            speed = 7,
        },
}

objects.MasterGenie = {
        class = 'MasterGenie',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'MasterGenie',
	        hexsize = 1,
            canFly = true,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 40,
            hp = 40,
            maxattack = 12,
            attack = 12,
            maxdamage = 16,
            mindamage = 13,
            defense = 12,
            speed = 11,
        },
}

objects.NagaQueen = {
        class = 'NagaQueen',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'NagaQueen',
		hexsize = 2,
		canFly = false,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 110,
        hp = 110,
        maxattack = 16,
        attack = 16,
        maxdamage = 30,
        mindamage = 30,
        defense = 13,
        speed = 7,
    },
}

objects.Titan = {
        class = 'Titan',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'Titan',
		hexsize = 1,
		canFly = false,
		shots = 0,
        bow = 1,
        slot = 24,
        maxhp = 300,
        hp = 300,
        maxattack = 24,
        attack = 24,
        maxdamage = 60,
        mindamage = 40,
        defense = 24,
        speed = 11,
    },
}
